AI Insights · Timothy · January 2022
Top 5 Cannabis Games in Australia Q4 2021: Performance Insights
Explore the performance of the top 5 cannabis games in Australia during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw varying performance trends for the top 5 cannabis games in Australia on a unified platform. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a peak in weekly revenue of approximately $10.7K at the end of October. Download numbers varied throughout the quarter, starting at 5.7K in late September and ending at 4.3K by the last week of December. Active users showed a decline from 11.6K to a low of 7.3K in late November before slightly recovering to 8.7K by the end of December.
Hempire - Weed Growing Game by LBC Studios Inc. saw a decrease in revenue, starting at $4.6K in late September and dipping to a low of $1.9K by mid-December, before ending the quarter at around $3.3K. Weekly downloads fluctuated, with a high of 1.1K in early October and another peak at the end of December. Active users remained relatively stable, peaking at 3.4K in mid-October and closing the quarter at 3K.
Bud Farm: Idle Tycoon Game from LDRLY maintained consistent weekly revenue, peaking at $9.7K in late September and settling around $8.2K by the end of December. Weekly downloads showed a significant increase in mid-October, reaching 1.5K, while active users peaked at 2.1K in early November, ending the quarter at 1.8K.
Weed Firm 2: Back To College by Ludum LLC exhibited a mixed performance. Weekly revenue fluctuated, starting at $2.3K in late September, dropping to a low of $745 in mid-December, and recovering to $1.7K by the end of the quarter. Downloads remained relatively stable, with minor fluctuations around the 500-600 range. Active users showed a slight decline, starting at 1.5K and ending at 1.4K by the end of December.
Weed Factory Idle by Spider Solitaire had minimal revenue impact, with negligible weekly revenue figures throughout the quarter. Weekly downloads peaked at 514 in late December, while active users rose from 830 in late September to a peak of 1K by the end of December.
These insights, sourced from Sensor Tower, provide an overview of the performance trends for the top cannabis games in Australia during the final quarter of 2021. For more detailed analytics and further insights, visit Sensor Tower.